Reproduction of gender identities in video games with historical content and its socio-educational implications in Secondary Education

Authors

  • Delfín Ortega-Sánchez
  • César Barba-Alonso

DOI:

https://doi.org/10.35869/reined.v21i3.4982

Keywords:

Gender Identities, Video Games, History Education, Secondary Education

Abstract

This research aims to analyze the roles of the female protagonist characters reproduced in one of the open-world adventure video games, classified as historical, with the greatest impact today: Assassin's Creed. Based on the educational need to examine the gender stereotypes of the audiovisual narratives and iconographic representations projected by video games of historical content, a qualitative content analysis was conducted from a non-experimental cross-sectional research design of documentary-descriptive cut of these representations. According to the results obtained, it is still necessary to deconstruct hegemonic and biased historical narratives, and to promote the inclusion of other counter-hegemonic and non-normative realities in the construction of plural gender identities.

Downloads

Download data is not yet available.

Published

2023-10-31

Issue

Section

Articles