Video games and gender differential socialization: preferences and practice
DOI:
https://doi.org/10.35869/ijmc.v2i1.3895Keywords:
socialisation, gender, esterotypes, primary education, video gameAbstract
The present investigation issue from the intention to analyse whether there is a relationship between the influence of differential gender socialisation and differential patterns of choice in the 11-12 age group in relation to video games. For this reason, a questionnaire was administered to pupils in the last year of Primary Education at the CEIP Frián de Teis school in Vigo (n=47). In addition, we analysed the usual video games played by pupils, according to the subject matter and the gender stereotypes and roles they may transmit, classifying them into more and less stereotypical video games. The analysis of the results reveals that there are important differences that can be derived from a relationship between differential socialisation by gender and the guidelines that these pupils currently have with regard to the game chosen, with whom they play it or the time they spend playing it. The data collected in the study allow us to draw some conclusions and to formulate the need of families and teachers to be informed about the persistence of sexist models in video games and to jointly advocate the path of coeducation.
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